Augment Tables. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. In this expansion, there. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. Augment schematics come from Slicing missions. November 23, 2023. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. SWTOR Armormech Crafting Guide. Put the augments into the augment slots. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Followers 0. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Kissakias said: 1. |. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. 17 per point Defense: Increases the chance to dodge or. Top gold critical augments are worth around 2bil to craft. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 3. The dedicated guide contains tips for all roles in both PvE and PvP. It would cost 2. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - That way the crits should bless you with an additional augment. 2. Mats for one Synthweaving augment (crit or. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. More sharing options. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. augmentation slot component MK-11. 186 full gear and a couple of 192 pieces, should I wait to get b. 199k. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Augment schematics come from Rich Yield Sliced Tech Parts missions. Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. Posted July 29, 2019. 6. SorinMarkov_ Posted June 26, 2012. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. With 300 item level augments which most of them paid billions for is 2,394 endurance and power, then 1,820 secondary stat. 1. less than 8 ppl again. In the ones with no crafter tag, no % tag or No Research. Top gold critical augments are worth around 2bil to craft. Best method is just to RE the assembly components. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. . -. Biochems access to reusables is still super valuable too. I've endeavored to find guides that are up to date or as close as I could find for 2023. ) Edited June 16, 2020 by. Almost everyone should get this tier of. Two Legendary Implants, which costs Tech Fragments. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. Were these just phased out with the 4. 4. The dedicated guide contains tips for all roles in both PvE and PvP. 225K subscribers in the swtor community. I've RE about 50 green 28 and I have not got the schematics for the blues yet. To make higher "Grade" Augments, you will have to level up your crafting skill. Your Starship is home base for you and your crew. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. Unforuntely they are also ridiculously expensive and difficult to craft. Updated January 18, 2023. To add an augment slot to an item now will require you to use the Item Modification. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 15%. 3. The class also offers great threat. They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. Earpiece: Sha’tek Quick Savant Device MK-19 (Alacrity) Implants: 2 x Sha’tek Adept Package MK-19 (Crit) Enhancements: 3 x Nimble R-18; 1 x Nimble R-12; 3 x Adept R-14; Augments: 11 x. In other words, once you slot that item there's no "confirm" or "ok" or anything else to click to make it official. Gold Augments and a Brush with Pay-to-win Last year I wrote a post about how I'd been making a lot of money in SWTOR by simply selling stuff on the GTN that I'd earned through normal gameplay. 227K subscribers in the swtor community. They're not for adding the augments into the gear. Augments are mainly to fix holes in stats. The components come from reverse engineering any item that can produce an augment slot on a crit. The SWTOR Legacy of the Sith 7. I will update this post shortly. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Rank 6 augments require level 17 and a MK-2 slot. This SWTOR PvP guide is designed to give a clear explanation about Player vs Player in Star Wars: The Old Republic – how it works, what you need to do to participate, what mechanics you need to learn, what rewards to expect from it and how to succeed in SWTOR’s PvP environment!. You can utilise three tiers of augments depending on your budget. 2 bil. There was never a safety measure for this so you have to be extra careful when upgrading gear. e. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. OK. because new augments would give you even more stats, maybe to reach. Keep this in mind when you consider what to do about augments. You can learn the schematics from crafting trainers once you max your crafting level (600). 0 PTS has been reborn, just like Darth Malgus. 23. The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. 1 PTS. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. So i was wondering which would be the b. 3. But as others say, if you can live without, then wait. 96 damage. 0 gear. Purple 286 augments (Advanced [Type] Augment 74 + Augmentation Kit MK-11) are one step lower, however, they are incredibly expensive,. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Posted January 29, 2016. So if you plan on crafting your own augments, using synth or. You need 110% accuracy and not just 100% because bosses have a 10%. Best method is just to RE the assembly components. #darthvader #victoriaBC #. You will definitely get a benefit from those. Cause population is so low that they need to. 3. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Any of those can craft the augment kits needed to add a slot. Augmentation Kit MK-1 is a premium-quality augmentation kit. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. Here is my overview of all the main PvP changes coming in Star Wars The Old Republic’s Game Update 7. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. 1. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. If the mission is yellow, and it crits, you will get a blue box (most cases), and/or a Purple or Blue augment. I've hear speculation that they will be. If you want to make augments you really need some slicing alts to get the tech components. 1. The same goes for armour except that hilt/barrel is replaced with an armouring piece. On my server they run for a minimum of 420 mill. Individual Pieces. Legacy of the Sith (7. Btw, just so you get the idea of how ducked the market is, purple augs which cost 8-10 mil are now 65-80 mil per piece. 1. Posted December 5, 2015. Stealth Scan has been redesigned and renamed “Terminator Droid”. Individual Pieces. but this time my presence is over 340 and my companion Qyzen is a very good tank. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processAugments below the current MX-9 augments are rarely used by most becuase there is no significant advantage. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. For example, a. Hey Folks! I came back after a years break. 0 release, but they are a part of our 10-year celebration plans. 0 will offer players new experiences and ways to obtain gear. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. Where surge is the surge bonus to an ability. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. Game Update 7. Legacy of the Sith 7. 2. How do I acquire these?Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Synthweaving is the crafting skill for strength and willpower armor. Individual Pieces. This includes augments and preferably min-maxed mods. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. 0 Legacy of the Sith expansion. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Almost everyone should get this tier of. WARNING: when turning in gear for upgrades, it will consume the augment, so make sure to pull out your augment before upgrading it in this expansion! The augment kit doesn't change the level requirement of the gear. Almost everyone should get this tier of. If you've learned the next grade of. Hey guys, here's some quick insight as to why I'm writing this article. I finished the JC storyline as a shadow. But as others say, if you can live without, then wait. 139 votes, 131 comments. There are different ways to get to 1591 accuracy rating. To craft an Augmentation kit you will need 10 kit. All existing items and missions fit into these grades and match the equivalent crafting grade. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. 250 Techs, almost 3 OEM/RPM each week. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. 2. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. 5 billion credits to make 1 level 300 augment. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. 3. 1a. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. As the Republic scrambles to defend this key territory at the edge of. 345. Its developed by a team of SWTOR players, co-founded by Miltios and Zasmi. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Shadows generally focus more on Shield and Absorption. Augments and augment kits are a little more difficult. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to. Drag your augment to the new slot and click apply. I know all three can make the augment kits, but each of the three make different augments. Plus the Level 77 (item rating 300) augs will be obsolete when 7. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Go to topic listing. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Afterall, 330 augments only cost 500. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Higher rating Augments still have an advantage over these Augment slots. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. This article is not a strict. Game Update 7. 1, but plans can change. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. I need to return my Tier 1 gear to get the slightly better Tier 2. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. View Mobile Site Follow on IG. I know others have mixed it up a bit more than that, but it depends on the stats you already have. 1. Any of those can craft the augment kits needed to add a slot. SWTOR 7. Basically mastery / power augments are mostly worthless on most content these days. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. So you would just be throwing your money away buying any now. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Main hands will have critical. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. If you have s. 1, players can expect the launch of Galactic Season 5, UI/UX updates for our HUD and world maps, and special weapons and armor sets coming to the Cartel Market. SWTOR Tunings. 1. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Posted April 26, 2013. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Companion crew skill increases after each mission or crafting. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. . Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Augments: 4 x Advanced Alacrity Augment 74; 10 x Advanced Critical Augment 74; Crystals: 2 x Eviscerating Crystals (Crit) 3208 Alacrity. They are available to low level players, but aren’t really worth. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Almost everyone should get this tier of. Offhands for DPS and Healers will have alacrity. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. I sorta want to go surge/end and crit/end. . If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. the next gcd again, would just break the balance again, in pve and pvp. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. I listed these off the top of my head so I may have. Level 70. - With GSF each week you can get 4. And the augment kits cost about 60k - 80k each. The best gear comes from Veteran Mode R-4, and that R-4 gear does not include modifications. . While Underworld Trading materials are necessary for making level 50 gear, you also need to. 4% alacrity (healers), 60% Absorption (tanks). 5. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. 3 set to release on June 13th. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. The dedicated guide contains tips for all roles in both PvE and PvP. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. Legacy of the Sith (7. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. I don't really care about conquest, not my cup of tea, but I do want to know about the new augments. can anyone point me to how augments work now versus 1. Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy or. . ) Yes, I remembered those days lolol, came back to. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) After 7. Exchange. Artiface- Makes the enchancments. - Get 1/2 crafters chars. . I love SWTOR but I really dislike the decision to put this augment into the game. Synthweaving, Armormech and Armstech are the crew skill sources for these. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Posted November 9, 2012. Slicers sell them on the GTN. Legacy of the Sith (7. Almost everyone should get this tier of. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. for 11th level slot comp. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. You will find everything you need. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments. Pre-mades will get bored no longer having seals to club. View Mobile Site Follow on IG. The next way to get these augments SOlO by yourself if buying rhe materials on the GTN for the last 4 months prices have stayed the same. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Updated August 8, 2023. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. 0 will offer players new experiences and ways to obtain gear. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. Stats & Min-Maxing. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. Add that by 14 and then times that by however many chars you have thats alot. Alacrity augments on Ebon Hawk, at last check, were going for about 30k credits more than any other augment. So anyway, here's how it goes:Introduction to SWTOR 7. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Updated September 9, 2023 BioWare has made loads of gearing changes over the course of SWTOR 7. SWTOR PTS 6. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. Plasma Flare is pretty low-tech as far as Star Wars is concerned, you’re just spraying your target with fuel and then igniting them, but sometimes the simplest attacks are most effective. - synthweaving makes the strength, willpower, critical, surge augments. SWTOR 6. Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. 0 from the dedicated guide. He is a dps sin and plans to stay that way, alth. Bonus Damage = Presence * 0. In 5. com forum post by Bant that you can use to figure out your gear. 0 and have be the cause of many complaints from players about things like companions being too weak, relics being. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. Augment schematics come from a variety of places,. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. Individual Pieces. Right-click on the modification station and drop the piece of gear on the window that appears. Updated July 1, 2023. That said, if BioWare is planning a more significant modernization to the crafting system. ago. The original Star Wars had additional North American re-releases in 1979, 1981, 1982, 1983, and 1997 (and through the years numerous special benefit. Augments are definitely necessary. |. This guide gets updated when BioWare introduces any changes that affect. This is now not really great unless it's a level 49-50 item. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Vet will drop 330, 332, and 334. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Crafter will need to create the purple augments. The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Either directly, or via the GTN. . Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. “Best gear”: With update 7. 2. I believe you could correct this by allowing users a discounted price on an augment slot if an item already has a slot. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. Tanking for pve. Members. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. Adding the possibilty for the armormech, synthweaving and armstech to make augments adds a bit of extra flavor. Additionally, try to run an Advanced Proficient Kyrprax Stim. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. The 300 augments it gives you the recipes but the mats are hard to come by. English. 3. 6k. Crew skills dont make endgame gear but they do make augments. We don't know about Legendary Implants. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. do more than 15. 0 launches this 'holiday season'. It focuses on improving various currently existing and running systems in the game. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. 1. Individual Pieces. 20. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. If you want all the schematics for your craft, it does take time. SWTOR Cybertech Crafting Guide. Healers will have 2-3 gear pieces with alacrity (Med-Tech has 2, Force-Healer and Mender has 3). 1. 3 this slot will be of the same level/craft rank (1-6) as the item. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. That's beyond realistic for the mass majority of people. Most players already have their gear augmented, but yeah some don’t I guess. because new augments would give you even more stats, maybe to reach. 8k. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. Then you'll craft the augments, which can also crit and give you doubles. How you get to that threshold depends on whether you're Carnage spec or not, as Carnage gets an additional 3% for free as part of the spec, so you need far less alacrity from enhancements and augments (663) compared to 1213 for the other two specs. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. BioWare brought the SWTOR 7. You also get purple crafting mats from these crits. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Remove Augements from the game. Mercenary and. 3. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP.